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-
- ------------------------------------------------------------
- Version 30.1 (25.01.98 18:28:33)
- ------------------------------------------------------------
-
- - Added: Added better support for <256 color screens.
-
- - Added: Added support triple buffering.
-
- - Added: Added support for files packed with zip, lha or lzx.
-
- - Fixed: Fixed a small "bug" causing the joystick fire button
- to not work.
-
-
- ------------------------------------------------------------
- Version 30.0 (12.01.98 02:41:38)
- ------------------------------------------------------------
-
- - Added: A larger stack will be allocated if needed.
-
- - Upgraded: Upgraded to M.A.M.E. 0.30.
-
-
- ------------------------------------------------------------
- Version 29.1 (10.01.98 20:28:51)
- ------------------------------------------------------------
-
- - Added: Added support for a second joystick. New options
- JOY2, J2BUTTONBTIME and J2AUTOFIRE. FIRE2TIME changed to
- BUTTONBTIME.
-
- - Fixed: Fixed a bug in the asm drawgfx() that caused black
- boxes around sprites in som games.
-
- - Fixed: Fixed a bug that caused parts of window border to
- be overwritten at startup if MAME was run in a window on
- WB.
-
-
- ------------------------------------------------------------
- Version 29.0 (24.10.97 03:23:44)
- ------------------------------------------------------------
-
- - Fixed: Fixed a bug in the asm drawgfx() that caused
- invisible spaceships in Galaga.
-
- - Removed: Removed the REMOVELINES option. It wasn't really
- useful.
-
- - Fixed: Games using dynamic palettes were really slow on
- AGA.
-
- - Upgraded: Upgraded to M.A.M.E. 0.29.
-
-
- ------------------------------------------------------------
- Version 28.2 (09.10.97 23:28:04)
- ------------------------------------------------------------
-
- - Fixed: The saving of options to icons didn't filter out the
- existing tooltypes.
-
-
- ------------------------------------------------------------
- Version 28.1 (08.10.97 00:05:56)
- ------------------------------------------------------------
-
- - Fixed: Fixed a bug that cause Rastan to crash on exit.
-
- - Fixed: Fixed a major typing error in the OpenScreenTags()
- call.
-
- - Added: Added the SMR=SCREENMODEREQ option which behaves
- like the old SCREEN option.
-
- - Changed: If the SCREEN option is used without DISPLAYID
- M.A.M.E. will no longer put up a screen mode requester
- but instead use the best matching screen mode.
-
- - Fixed: The way the asm drawgfx() handled transparency wasn't
- compatible with the original version.
-
- - Fixed: drawgfx() now doesn't create enforcer hits when
- given an illegal clip rectangle. This cause crashes with
- amon others Rush'n'Attack.
-
-
- ------------------------------------------------------------
- Version 28.0 (02.10.97 14:23:01)
- ------------------------------------------------------------
-
- - Added: Added the option MINCHIP to prevent M.A.M.E. from
- filling up chip ram with samples so the display couldn't be
- opened.
-
- - Added: Added the options FLIPX and FLIPY.
-
- - Fixed: Fixed a bug in the sound code that caused noise in
- channels that should be silent.
-
- - Fixed: Fixed a bug in the vector routines that caused
- unwanted lines to be drawn.
-
- - Added: Added support for saving options into icons from the
- menu.
-
- - Changed: Better palette handling on 8 bit custom screens and
- hi/true-color screens.
-
- - Changed: Now uses the CGXHooks linker lib by Trond Werner
- Hansen for drawing to CyberGraphX screens.
-
- - Changed: Rewrote the main gfx draw routine in assembler.
-
- - Added: Added a chunky to planar routine by Mikael Kalms.
-
- - Upgraded: Upgraded to M.A.M.E. 0.28.
-
-
- ------------------------------------------------------------
- Version 27.7 (19.08.97 13:09:34)
- ------------------------------------------------------------
-
- - Added: Added MOUSE option that turns on mouse support.
-
- - Added: Added LESSFLICKER, DOUBLEBUFFER and REMOVELINES
- options that is used to select between six different ways to
- do the drawing of vector games.
-
- - Added: Added WIDTH and HEIGHT options. Vector games will be
- scaled to fit the window.
-
- - Changed: Changed the CHANNELS option so it accepts channel
- numbers from 0 to F.
-
- - Changed: Changed the DISPLAYID option so it accepts hex numbers
- with $ or 0x as prefix.
-
- - Added: Added NOSCAN option that disables the scanning of the
- installed games in the GUI.
-
- - Added: Added NOJOY option to turn off joystick support.
-
- - Added: Added support for multiple joystick buttons and the
- CD32 controller if lowlevel.library is available.
-
-
- ------------------------------------------------------------
- Version 27.6 (11.08.97 21:01:43)
- ------------------------------------------------------------
-
- - Upgraded: Upgraded to M.A.M.E. 0.27.
-
-
- ------------------------------------------------------------
- Version 26.6 (26.07.97 02:48:46)
- ------------------------------------------------------------
-
- - Upgraded: Upgraded to M.A.M.E. 0.26.1.
-
-
- ------------------------------------------------------------
- Version 26.5 (16.07.97 03:41:29)
- ------------------------------------------------------------
-
- - Upgraded: Upgraded to M.A.M.E. 0.26.
-
-
- ------------------------------------------------------------
- Version 25.5 (15.07.97 14:43:42)
- ------------------------------------------------------------
-
- - Added: Added a menu with "New", "Open", "About" and "Quit".
-
- - Added: Added new options DISPLAYID and DEPTH.
-
- - Added: Added Workbench support. Now it's possible to make
- project icons with the options as tooltypes.
-
-
- ------------------------------------------------------------
- Version 25.4 (06.07.97 23:58:57)
- ------------------------------------------------------------
-
- - Upgraded: Upgraded to M.A.M.E. 0.25. This took longer than
- expected due to many more or less serious bugs in the new
- drivers.
-
-
- ------------------------------------------------------------
- Version 24.4 (29.06.97 22:22:39)
- ------------------------------------------------------------
-
- - Fixed: Fixed som GUI bugs.
-
- - Added: Added support for real time changing of the palette.
- This also works on true color screens and it's used by the
- Williams games.
-
- - Fixed: Fixed a nasty bug that caused Kung Fu Master to crash
- on exit. Kung Fu Master generated a sample set that was
- allocated with malloc() but freesamples() expects the memory
- to be allocated with AllocVec().
-
- - Fixed: Fixed two bugs in the audio code that caused some games
- (Pacman, Kung Fu Master and some more) to crash if the NOSOUND
- option was used.
-
- - Updated: Updated the game list in the gui to match the 0.24
- games.
-
-
- ------------------------------------------------------------
- Version 24.3 (13.06.97 19:21:19)
- ------------------------------------------------------------
-
- - Upgraded: Upgraded to M.A.M.E. 0.24.
-
-
- ------------------------------------------------------------
- Version 23.3 (13.06.97 19:20:28)
- ------------------------------------------------------------
-
- - Added: FPS option that displays frames per second in the
- titlebar together with a status bar that tells you which
- virtual channels that have been accessed. This can be
- used to find the wanted CHANNELS argument.
-
- - Added: A CHANNELS option where the argument should be a 4
- byte string with characters from '0' to '7'. This tells the
- audio rotuines which virtual channel should go to which real
- channel.
-
- - Changed: Rewrote the audio routines so that they can use the
- samples sets and play the music in games like Galaga and
- Pacman.
-
- - Changed: Now it uses ReadArgs() to parse the arguments so no
- more - in front of the options.
-
- - Added: Auto fire by holding down the fir button. The number
- of shots per second can be set with the AF=AUTOFIRE
- option to between 0 (off) and 10. It defaults to off and
- it's only when it's off that Fire2 emulation can be on.
-
- - Added: Fire2 emulation by holding down the button for more
- than a set time. The time can be set with the new
- FT=FIRE2TIME option to value between 0 (off) and 9 (*0.1s).
- It defaults to 5 (*0.1s).
-
- - Added: MUI GUI.
-
-
- ------------------------------------------------------------
- Version 23.2 (07.06.97 14:39:08)
- ------------------------------------------------------------
-
- - Added: Custom screen support.
-
- - Added: 4 channel sound support.
-
- - Fixed: Wrote 4 bytes too much into the bitmap.
-
- - Rewrote keyboardboard support. Using TAB to enter the
- settings seems to work.
-
-
- ------------------------------------------------------------
- Version 23.1 (04.06.97 14:34:45)
- ------------------------------------------------------------
-
- --- Initial release ---
-
-
-